Pola Komunikasi Pemuda Karang Taruna Desa Kejapanan Penggemar Game Online Mobile Legend

Authors

DOI:

https://doi.org/10.35891/heritage.v13i1.6151

Keywords:

Communication Patterns;, Youth Organization, Mobile Legends, Digital Communication, Social Interaction

Abstract

The phenomenon of digitalization has transformed the communication patterns of the younger generation, including through virtual features in online games such as Mobile Legends. This is also evident among members of the Karang Taruna youth organization in Kejapanan Village, who actively interact through the game despite being physically apart. This study aims to analyze their communication patterns using the theory of Tubbs and Moss, which includes linear, interactional, and transactional communication models. The research employs a qualitative descriptive method with data collection techniques including interviews, observation, and documentation. The research subjects consist of five Karang Taruna members who actively play Mobile Legends, selected based on their involvement in the organization and consistent participation in the game. Data analysis was conducted using the Miles and Huberman model to gain an in-depth understanding. The findings reveal that linear communication patterns occur in situations requiring quick decision-making, such as when securing major objectives in the game. Interactional communication patterns emerge during the initial strategy planning stages, where team members exchange information and respond to one another. Meanwhile, transactional communication patterns are more dominant in dynamic gameplay situations, where communication occurs simultaneously and flexibly among team members. The study also found that in-game interactions contribute to strengthening social relationships among Karang Taruna members, enhancing solidarity, and facilitating coordination in community activities. Thus, this research provides new insights into the dynamics of communication within youth-based digital communities and their implications for real-world social interactions.

References

Alfarisi, S. (2016). Interaksi Mahasiswa Tingkat Tiga Program Studi Pendidikan Bahasa Perancis pada Mata Kuliah Civilisation Française II. UNIVERSITAS NEGERI JAKARTA.

Ananda, B. F., Achmad, Z. A., Alamiyah, S. S., Wibowo, A. A., & Fauzan, L. A. (2022). Variasi Komunikasi Virtual pada Kelompok Pemain Game Mobile Legends. Jurnal Ilmu Komunikasi, 12(1), 18–34.

Aris, M. F. (2018). Pola Komunikasi Masyarakat Muslim Di Dusun Nanggung Desa Banjaranyar Kecamatan Kras Kabupaten Kediri. IAIN Kediri.

Asri, I. (2022). Pola Komunikasi Interpersonal Pekerja Seks Komersil dalam Prostitusi Online di Sosial Media. Ikon--Jurnal Ilmiah Ilmu Komunikasi, 27(1), 83–106.

Azhari, M. K. (2022). POLA KOMUNIKASI KELOMPOK MAHASISWA PEMAIN GAME ONLINE MOBILE LEGENDS SEBELUM DAN SELAMA PANDEMI COVID-19. Universitas Mercu Buana Jakarta.

Febrianti, Y. (2019). Upaya Pemuda Karang Taruna Gunung Tugel Community (Gtc) Dalam Membentuk Masyarakat Religius Melalui Kajian Keislaman Di Dusun Krajan Desa Baosan Lor Ponorogo. Universitas Muhammadiyah Ponorogo.

Firdiansyah, M. S. (2015). Manajemen Pengelolaan Wahana Rekreasi Olahraga di Wisata Water Blaster Semarang Tahun 2013. Journal of Physical Education, Sport, Health, and Recreation, 4(2), 1582–1589. http://journal.unnes.ac.id/sju/index.php/peshr

Hendrayani, Y., Sari, S. N. E., & Priliantini, A. (2019). Pola Komunikasi Guru kepada Siswa Penyandang Disabilitas. Jurnal Penelitian Komunikasi, 22(2), 181–194. https://doi.org/10.20422/jpk.v22i2.622

Indriyani, F. (2022). Dampak Game Online Terhadap Perilaku Pemuda Di Desa Bumi Kencana. IAIN Metro.

Mardiyati, S. (2024). Sriyono 1 Sri Mardiyati 2. 7, 16608–16612.

Maysiati, N., & Suprabowo, I. (2021). Pola Komunikasi Pendampingan Majelis Pemberdayaan Masyarakat PP Muhammadiyah dengan Pedagang Asongan di Yogyakarta. Jurnal PIKMA: Publikasi Ilmu Komunikasi Media Dan Cinema, 3(2), 157–172.

Moleong, L. J. (2017). Metodologi penelitian kualitatif/Lexy J. Moleong.

Nugroho, Y. C. W. (2022). POLA KOMUNIKASI KELOMPOK SQUAD AIZEN ASANO GAME MOBILE LEGENDS DI SEMARANG. Universitas Katolik Soegijapranata Semarang.

Pratama, F. F., & Rahmat, R. (2018). Peran karang taruna dalam mewujudkan tanggung jawab sosial pemuda sebagai gerakan warga negara. Jurnal Civics: Media Kajian Kewarganegaraan, 15(2), 170–179. https://doi.org/10.21831/jc.v15i2.19182

Puspitasari, N. D., & Aslan, A. (2024). Transformasi Komunikasi Organisasi Melalui Teknologi Digital: Studi Literatur Terbaru. Jurnal Komunikasi, 2(12), 934–943.

Putra, R. W., & Annissa, J. (2020). Analisis komunikasi budaya dalam bentuk visualisasi pada karakter game mobile legends. Jurnal Lensa Mutiara Komunikasi, 4(1), 30–38.

Rizky Fadilla, A., & Ayu Wulandari, P. (2023). Literature Review Analisis Data Kualitatif: Tahap PengumpulanData. Mitita Jurnal Penelitian, 1(No 3), 34–46.

Sari, Z. (2024). Membangun Hubungan yang Positif melalui Komunikasi yang Efektif. 2.

Setiawan, B. (2018). Pola Komunikasi Marabbi Foundation Dalam Membentuk Sikap Loyalitas Relawan. Jakarta: Fakultas Ilmu Dakwah dan Ilmu Komunikasi Universitas Islam Negeri ….

SETIAWAN, H. (2018). POLA KOMUNIKASI PENGASUH PONDOK PESANTREN DAR EL HIKMAH PEKANBARU TERHADAP KEDISIPLINAN SANTRI. Universitas Islam Negeri Sultan Syarif Kasim Riau.

Sitorus, C. S. L., Hutagalung, D. P., Studi, P., Kimia, P., Matematika, F., Ilmu, D., & Alam, P. (2024). Analisis Pengaruh Aplikasi Game Online Mobile Legend Di Kalangan Muda Yuliana Sari. Algoritma: Jurnal Matematika, Ilmu Pengetahuan Alam, Kebumian Dan Angkasa, 5, 40–49. https://doi.org/10.62383/algoritma.v2i5.121

Sonjaya, S. (2023). POLA KOMUNIKASI ORGANISASI DALAM PERSPEKTIF TEORI MUTAKHIR. ProListik, 8(2), 9–18.

Downloads

Published

2025-06-29

How to Cite

Pola Komunikasi Pemuda Karang Taruna Desa Kejapanan Penggemar Game Online Mobile Legend. (2025). JURNAL HERITAGE, 13(1), 101–119. https://doi.org/10.35891/heritage.v13i1.6151