IMPROVING VOCABULARY ABILITY BY USING GAME APPLICATION (COC)
Abstract
The problems of this research were how to improve vocabulary using game application (COC) andhow to motivate the students to apply it in their d English. The research was guided by a conceptual
framework leading to the using game aplication through peer work to improve their motivation to speak
English during the process of classroom communication interaction. The research type was an action
research. The subject consisted of 20 students of the third grade of Islamic Elementary School Darut
Taqwa in 2016-2017 academic years. The research data were collected using test (test after first treatment
and test after the second treatment), observation for collecting data on the students’ motivation in
improving vocabulary ability using series pictures. The Data on vocabulary ability using game application
(COC) were analyzed using the descriptive and statistic analysis, to know the improvement in mean
students after the first cycle and the second cycle. Based on the first cycle, the students’ average was 67.8,
then, on the second treatment, the students’ average increase to be 78.8. It can conclude that teaching
vocabulary using game application can improve students’ vocabulary ability.
References
Arikunto, Suharsimi, 1992. Prosedur Penelitian Suatu Pendekatan Praktek. Jakarta : PT. Renika Cipta.
Bangs, C. (1988). The use of cartoons in the learning of a second language. Journal of the Australian Modern Language Teachers' Association, 23(3), 10-14.
Blundell, J, Higgens, J, and Middlemiss, N. 1982. Function in English. Oxford: Oxford University Press.
Brown, J. (1977). Comics in the foreign language classroom: Pedagogical perspectives. Foreign Language Annuals, 5, 18-25.
Brown, R. S, and Nation, P. 1997. Teaching Vocabulary: Suggestion for the Classroom. Online.http://langue.hyper.chubu.ac.jp./jalt/pub/tlt/97/Ap/vocabulary.html;Last modified: April 11, 2007.
Conrad, D. J. (1993). Calvin and Hobbes and other icons of Americana. TESOL Journal, 2(3), 34.
Cragon, John F. and David W. Wright. 1999. Communication in a Small Group: Theory, Process, Skill. America: Wadsworth Publishing Company.
Davis, R. (1990, November). Comic strips: An innovative tool in the ESL classroom. Paper presented at the Intermountain TESOL Conference, Park City, Utah.
Depdiknass. 2003. Pedoman Teknis Pelaksanaan Classroom Action Research. Jakarta.
Djuprianto. 1991. Teknik Pengajaran Percakapan. Malang: Ya3 Malang.
Doff, Adrian. 1988. Teach English, Teacher Training and Development. Bendigo: Cambridge University Press.
Elliott et al . 1996. Educational Psychology, Effective Teaching, Effective Learning.
Ellis, Rod. 1988. Undestanding Second Language Acquisition. New York: Oxford
Elkins, R., & Bruggemann, C. (1971). Comics strips in teaching English as a foreign language. Paper presented to a conference in Kassei, West Germany. (ERIC Document Reproduction Service No. ED 056 591)
Glanas, Gloria J, Katherine Adams, and John K. Brilhart. 2001. Effective Group Discussion: Theory and Practice. America: McGraw-Hill Companies.
Graham, C., & Aragones, S. (1991). Rhythm and role play. Studio City, CA: JAG Publications.
Harris, David P. 1977. Testing English as a Second Language. New York: McGraw-Hill Publishing Company.
Hoover, Judith D. 2002. Effective Small Group and Team Communication. Humphries, R. (1995, November). A classroom comic book writing project. A demonstration presented at the 21st Annual International Conference on Language Learning/Teaching, Nagoya, Japan.
Kin, K. W. (1995, January 3). In a nation of readers, manga popularity jumps. The Japan Times, p. 17.
Koga, A., & Cane, G. (1995). Using humor in the EFL classroom: Some linguistic and psychological implications. The Language Teacher, 19(12), 4-7. Kossack, S., & Hoffman, E. (1987). Use the news: A picture's worth a thousand words. Comprehension processing via the comics. Journal of Reading, 31(2), 174-176.
MacGregor, H. E. (1996, February 12). Japanese are crazy for their comic books. The Daily Yomiuri , pp. 7, 12.
Orlando: Harcourt.
IKIP PGRI Madiun. 2006. Dharma Pendidikan: Jurnal Pendidikan dan Pembelajaran. Nganjuk.
Nazir, Mohammad. 1983. Metode Penelitian. Jakarta Timur: Balai Aksara.
Nunan, David P. 1991. Learning Teaching Methodology: A Textbook for Teacher. New York. Prentice Hall.
Nurhadi. 2001. Contextual Teaching and Learning (CTL). Malang: Universitas Negeri Malang.
Richie, J. (1979). The funnies aren't just funny . . . using cartoons and comics to teach. The Clearing House, 53, 125-128.
Rivers, Wilga M. 1968. Teaching Foreign Language Skills. New York: The University of Chicago.
Schodt, F. L. (1993). The manga kingdom. In Japan: An illustrated Encyclopedia (pp. 216-217). Tokyo: Kodansha. Schodt, F. L. Manga! Manga!: The world of Japanese comics. Tokyo: Kodansha.
Stemerding, A. H. S. 1973. Teknik Rapat dan Diskusi Kelompok. Jakarta: Balai Aksara.
Wright, A. 1989. Pictures for Language Learning. Cambridge: Cambridge University Press.
Zaini, Hisyam, Bernaudy Munthe, Sekar Ayu Aryani. Strategi Pembelajaran Aktif di Perguruan Tinggi.
http://guru-wira.blogspot.com/2013/01/contoh-jurnal-penelitian-pendidikan.html
Authors send the manuscript with the understanding that if accepted for publication, the copyright of the article belongs to the authors and retains publishing rights without restriction