Development of the Arabic Language Learning Application "ArabGo" at Ma’had al-Jāmi’ah UIN Raden Intan Lampung
Main Article Content
Keywords:
ArabGo application, gamification, Arabic learning, ADDIE, feasibility testAbstract
This study aims to develop an Arabic learning application named ArabGo using the ADDIE model at Ma’had al-Jāmi’ah UIN Raden Intan Lampung and to evaluate its feasibility based on student assessments. The research employed a Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The application was developed collaboratively with an IT expert through three revision cycles. The subjects were 40 beginner-level students. Data were collected using a Likert-scale questionnaire covering six feasibility aspects and analyzed using Sugiyono’s percentage formula. The findings revealed an overall feasibility score of 86.70%, categorized as Very Feasible, with all six aspects achieving the same category. This study contributes to the development of a contextually designed Android-based gamification application by conceptually integrating Self-Determination Theory and the ARCS model as motivational design frameworks, and provides a development model adaptable for other universities.
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